Motion Capture Specialist

Cloud Imperium Games / Foundry 42 Derby United Kingdom Animation

Company Description

Cloud Imperium Games is looking for Motion Capture Specialist to work with the Animation Director, Animation Leads & Design on mo-cap animation related areas within Squadron 42 and the FPS module for Star Citizen.

Position

 

Responsibilities:

• Collaborate with Animation Director, Mo-cap team, Animation Lead and Senior Animators on implementing motion capture data within the game engine
• Solving and cleaning motion capture data for in-game assets * while following the reference videos
• Ensure timely completion of motion capture data commitments at the desired quality bar
• Partners with designers, programmers and other departments involved

 

Requirements

• 2+ years of professional experiencing in film/game development

• Solution-orientated individual with a passion for game development

• A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation

• Expert knowledge with Motion Builder/Motive and other equivalent software

• Experience with next generation AAA game engines

• An understanding of effective asset creation and optimization

• High degree of self-motivation and initiative

• Inherent ability to bring out the best in people around you and motivate your team

• Expert in time management, verbal and written communication skills

• Ability to gather, analyse, and act on feedback from the team, openness to critique

• Passion and constant drive to stay up to date with latest technology and new techniques

• Excellent English communication and written skills

 

Other information

Pluses:

• Knowledge with Lumberyard/CryEngine

• Knowledge with Faceware

• Motion Capture experience (Motionbuilder, Motive)

• Experience with rigging

• Python/Mel Scripting

• Strong interest in science fiction based themes

• Experience with Outsourcing and/or collaboration with external studios

Location:
Derby, UK

Application:
Please apply by the link

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